Hamburg. There is no real right answer just whatever works best for your set up. Place these one tile away from the Red Science output belt. The following is a split-off off a 4-wide bus. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! The balancers/taps get very large above 4 since your next logical jump is 8. Copenhagen, Hamburg The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Keep the main bus, build your new base close to it. Incredibly helpful, thanks for the effort. That means that a splitter can be used to put an equal amount of items on two belts. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Valve Corporation. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
Factorio main bus guide: Blueprint, design, alternative and more Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Blue belt can transport 40 items per second fully compressed. - Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. I tried using next-level products (i.e. - -
Readers ask: Factorio Main Bus Guide? - Bus foundation How many main bus lines do you generally use? How many bus stops and stations are there in Hamburg? Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. through links on our site, we may earn an affiliate commission. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt.
We have located 2 bus terminals and one bus stop in Hamburg. Assembly lines are best placed so that they run perpendicular to the Main Bus. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Hamburg, Copenhagen Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. This page was last edited on 23 November 2020, at 11:18. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. 7. But hey, if it can give you some form of advantage, then why not try to do it? Hamburg, Frankfurt - Reddit and its partners use cookies and similar technologies to provide you with a better experience. I kinda disagree on steel. To have all the information in the palm of your hand download our mobile app for free! I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Kharkiv, Hamburg To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Place another belt along the output side of the assemblers. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Make sure to re-balance belts after you split from them. Upgrade belts when more throughput is needed. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. This item will only be visible in searches to you, your friends, and admins. Makes doing blue science and rockets later easier as well. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. there is even enough iron left for "buildy things" (belts, etc). - Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. 3 is not wise since it is hard to tap properly and rebalance. and our When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Community-run subreddit for the game Factorio made by Wube Software. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. I was pleasantly surprised when I saw you were behind this. Espaol - Latinoamrica (Spanish - Latin America). 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. And instead of rebalancing you can use priority splitters. What bus companies operate the routes starting from Hamburg?
Bus or train from Hamburg, timetables and tickets - GetByBus by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post - Place a regular inserter and a long armed inserter to feed each Science assembler. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. - This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. All rights reserved. Definitely 4 green circuits. Mad respect. Hamburg, Kolding Having smaller groups of only one or two is also not a bad thing. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. But for some other parts of the bus you can easily do 6 belts next to each other Split-off designs aren't strictly necessary but help immensely. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Would you say that I should have more chopper and iron? READ MORE: Rust: How to fix screen tearing. Place inserters as per screenshot -- only inserters need long-arms. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. I dont make any two buses identical unless Im following a blueprint for some starter base. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. - Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Green Science will share the other side. Balancers that are output balanced distribute evenly to all output belts/belt lanes. You're going to need more than a single belt of iron and copper. For the belt furthest from the assembler, split off green circuits. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! This page was last edited on 31 August 2020, at 10:02.
Steam Community :: Guide :: Factorio: How to Build a Main Bus 0 reviews that are not currently recommended. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Re: How many main bus lines do you generally use? at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. You need to sign in or create an account to do that. - I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. After that I begin to distribute production to separate factories and do not have single main bus for all products. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! If you don't have red circuits yet, don't worry -- you're just planning for the future! by RLS0812 Thu Jan 31, 2019 3:22 am, Post A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. I have made about two lines of iron and copper in my last few vanilla games. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Hamburg, Pristina In essence this means that an n-n balancer is not a functional n-(n-1) balancer. If you need more inject more material later instead of widening the bus. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. For more main bus blueprint design options, click here. - by Aeternus Fri Jan 11, 2019 2:54 pm, Post Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e.